Initial Submission: GDC Game Narrative Review Competition - Platinum-Winning Essay
The following is an analysis of the narrative design of Dragon Age: Origins, which was one of three essays selected for recognition at the Platinum level by the GDC Narrative Review Advisory Board. In my analysis, I focused particularly on the game's adherence to the Nine Act Story Structure as well as its writers' approach to sexuality and gender identity. In March 2015, I will share my work at the Game Developers Conference in San Francisco. --------------------------------


V.1 Selected Descriptions of Collectibles in RELIC / Team Synaptic Sugar
Sam Ward, protagonist Art Team: Jessica Parker, Jenalle Mae, Jyin Zhao, Scottland Reed, Alex Ginter, AJ Woof, Gonzalo Cano, Carlos Ortega Note: The high concept, world details, races, and relic types listed below are all the creation of Robert Gervais, the lead writer on this game project. I am currently assisting him by writing the original descriptions below and will continue to contribute by writing dialog, developing the narrative, and providing voice acting talent. Pleas
V.1 The Game (short play)
This is the first version of the first short play that I wrote while studying English with a creative writing focus at Wellesley College. PRIMARY GOAL I wanted to explore both a post-adolescent struggle with defining one's sexuality as well as convincing the audience to trust an unreliable narrator LESSONS For the second draft, I aim to do the following: - allude to the source of tension and confusion in Shayla's relationship more ambiguously, leaving the audience to form som