
Visions from the Past
I just played Inner Vision for the second time. It's a Flash visual novel in which the player must talk three people through their depression and out of committing suicide. You get a few chances to choose responses that would be the most helpful, but after you choose incorrectly twice, you lose the game. A long-lost friend sent me a link to Inner Vision when it first came out in 2013, and I remember losing over and over. I just couldn't figure out the "right" answers based on


Seattle Times Interview
In August 2015, I was featured in the Seattle Times alongside Zoe Quinn, Kate Edwards, Aviva Schecterson, and other talented women to discuss the future of women in gaming. I am passionate about developing progressive narratives in games in order to promote equality, acceptance, and understanding of the entire human experience, and so I wanted to speak up about bringing this mindset to the video game community at large. "[Alexandra] Lucas and her classmate, Aviva Schecterson,


Shackled to Screens
Just realized that I can't remember the last time I went a day without interacting with electronics - no phone, no laptop, no TV, no tablet. Doing so not only seems impractical, but also strangely unsafe. What if I miss an emergency phone call or don't respond to an email in time to avert a crisis? But how often do those urgent things happen? And humans survived before phones and the Internet. So why does the thought of being without my phone for one day stress me out? Oh no,


The Zen of Being a Gym Castaway
There's something about the fall - which includes a new school year, PAX, and the end of extreme heat - that reminds me that, oh yeah, I can't eat anything I want and not really work out and still fit into all of my cute clothes. I love running the Goblin Gallup 5K in Marymoor Park every Halloween (this will be my 3rd year in a row!), and a Turkey Trot would be fun, too. So back to that running life I go. My new place has an amazing fitness center, so I cancelled my 24-Hour m