

Narrative Guide Samples for Storybook Artists - MAGNOLIA
In Magnolia, we are creating pages from a children's book as transitions between levels and to subtly convey the underlying narrative. Below are some of the storybook descriptions I have shared with our game design and art teams. *** Storybook Scene 1 – Intro to Tutorial – “Entering the forest & establishing the story/Forest realm” Page 1 Text: There once was a brave princess named Maggie. She lived in a kingdom filled with peace, joy, and light. Important Scene Elements: For


Part 2: Game Story Dialogue: THE GIFT (set in Dragon Age universe)
This work is dialogue for a speculative origin story for the transgender character Cremisius Aclassi, utilizing the details of BioWare’s Dragon Age universe as a foundation. This dialogue and the related story outline is not professional work or in any way endorsed by EA/BioWare. I created this dialogue and outline as an exercise in developing stories for games within existing IP as part of my independent study on narrative design. You may read an official entry on the charac

Lecture on Romance, Sexuality, & Gender Identity in Games
In early December 2015, I will deliver a talk that communicates some helpful vocabulary to use when discussing issues pertaining to sexuality and gender identity and that highlights some games from the past few years that have explored unique perspectives. I also will share some of the enlightening experiences I had when I hosted my poster session at GDC 2015 for an essay I wrote about romance and sexuality in Dragon Age: Origins. I found that many people wanted to talk with

Part 1: Game Story Outline: THE GIFT (set in Dragon Age universe)
This work is a speculative origin story for the character Cremisius Aclassi, utilizing the details of BioWare’s Dragon Age universe as a foundation. This story outline is not professional work or in any way endorsed by EA or BioWare. I created this outline as an exercise in developing stories for games within existing IP as part of my independent study on narrative design. You may read a nicely formatted PDF of this outline here. You may read Part 2, which contains some of th


MIRACULOUS & RELIC Submitted to IGF 2016
Two student games on which I worked as a narrative designer and voice actor last year, Miraculous and Relic, were selected for submission to IGF 2016 by DigiPen's game instructors! I'm honored that they felt that we deserved the opportunity, and it was an absolute pleasure to work with both groups of talented, hard-working artists, programmers, game designers, and sound designers. Check out the official submissions by clicking on the images or the hyperlinked text below! 1) M


First Day of NaNoWriMo: November 2015 Edition!
Today I kicked off my very first non-camp NaNoWriMo! I took part in a smaller NaNo event in July, and my goal was just 10,000 words (which I hit!). This time around, I'm shooting for 50,000 words by the end of the month. I'm focusing on writing an interactive novel in which the player finds themselves trapped inside an indie movie. In order to escape, they must make their was past all of the major indie movie stock characters...or become one themselves. Some well-known Manic