

Final Version: GDC 2016 Game Narrative Review Platinum-winning Essay
In this essay, I analyzed the narrative design in Heavy Rain, paying particular attention to how its writers expressed mental illness, relatable archetypes, femininity, and the power of mundane interactions. Only three students are selected by the GDC Narrative Summit Committee at the Platinum level each year, and I am the first person to win at Platinum twice (March 2015). In March 2016, I will share my analysis at the Game Developers Conference in a poster session. You may


Short Fiction: Counting Stars in Sant Andreu
“No, no paella for me, thanks.” The three other American students joined the wait staff in gaping at Kora as if she had just politely declined a blood transfusion. Their server flailed his arms everywhere and exclaimed something stern at her in Spanish. It might as well have been Dothraki. Kora felt like she was trapped in a silent movie filled with exaggerated gestures and the inability to scream. “He said, ‘But you’re in Barcelona!’” hissed Pete, the group’s increasingly in