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Copyright Alexandra M. Lucas 2018

designed by Jaclyn Lake 

   about Alexandra

Current Work

Previous Work

  • Content Writer, Microsoft Cortana CCC Team

  • Mentee, ArenaNet Game Narrative Program

  • Game Writer & Narrative Designer (interactive novels), Live Stories

  • Game Writer (mobile RTS), Plarium Global

  • Host & Writer, Cheat Codes Podcast

Publications & Writing Accolades

  • Contributor: "Innovative Origins, Playersexuality, & Complex Inquisition: The Evolution of Relationship Mechanics in Dragon Age" for Love & Affection in Games (Taylor & Francis, anticipated 2020)

  • Contributor: "Greed and Goomahs: Toxic Masculinity in TV’s New Golden Age" for Pop Culture Matters: Proceedings of the 39th Annual Conference of the Northeast Popular Culture Association (Cambridge Scholars Publishing, April 2019)

  • Contributor: "The Hunger," "Fried Green Tomatoes," and "Watchmen" for Encyclopedia of Sexism in American Films (Akita International University, anticipated late 2019)

  • Contributor: "From Smoldering Justicar to Blue-Skinned Space Babe: Asari Sexuality in Mass Effect" for Digital Love: Romance & Sexuality in Games (Taylor & Francis, 2017)

  • Platinum Award, GDC Game Narrative Review Competition 2016 - Mental Health in Heavy Rain

  • Platinum Award, GDC Game Narrative Review Competition 2015 - Romance & Sexuality in Dragon Age: Origins

Speaking Engagements

  • Game Developers Conference

    • 2019

      • Panelist, "Building an Inclusive Game Studio Culture," Advocacy, Main Conference

      • Panelist & Moderator, "Have Laptop, Will Telecommute: Working Globally in Games," Career Seminar​

    • 2018​

      • Speaker, "Beyond the Blue-Skinned Space Babe: Deconstructing the Empowered Asari in Mass Effect," Game Narrative Summit

      • Panelist, "It's Not in the Writer's Manual: A Q&A for New Writers," Game Narrative Summit

      • Speaker, "End the Friendzone," Advocacy Microtalk, Main Conference

      • Co-Moderator, IGDA Serious Games SIG Roundtable

      • Mentor, IGDA Mentor Café

      • Organizer, IGDA Serious Games SIG Networking Reception

    • 2017

    • 2016

      • Co-Moderator, IGDA Serious Games SIG Roundtable

      • Poster Session Presenter, GDC Game Narrative Review Platinum Winner

    • 2015​

      • Poster Session Presenter, GDC Game Narrative Review Platinum Winner​

  • PAX Dev

    • Panelist, "Represent & Retain: Cultivating Inclusive Studio Culture," 2019

    • Speaker, "How Disney Emoji Blitz Helped Me Combat Anxiety," 2018

    • Speaker, "Blue-Skinned Space Babes & the Triple Goddess in Mass Effect," 2017

    • Speaker, "Oh, the Humanities!: A Career Workshop," 2016

  • GeekGirlCon

    • Co-Coordinator, Meet & Geek: A Networking Event for Mavens-in-the-Making, 2017-present

    • Speaker, ​"Lilith's Legacy: Bringing Sexuality & Gender Identity from SF Literature to the Forefront of Game Development," 2017

    • Career Specialist​, 2016

  • National Student Leadership Conference, Seattle 2019

    • Panelist, "Breaking Into the Game Industry"​

  • Wellesley College, fall 2017

    • Special Guest Speaker, ​"Beyond the Blue-Skinned Space Babe"

  • Northeast Popular Culture/American Culture Association Conference

    • Speaker, ​"Greed & Goomahs: Toxic Masculinity in TV's New Golden Age," October 2017

  • WorkSource Redmond, May 2017

    • ​Work & Work Empowerment Forum Workshop Leader

  • American Association of University Women - WA, March 2017

    • STEM Excellence Awards Keynote Speaker

  • Seattle Transmedia & Independent Film Festival, 2015​

    • Panelist, VR & Narrative Design Panel

  • DigiPen Institute of Technology (2015 - present)​

    • Multiple presentations on narrative design, freelance writing, and game career development​

Featured Games

PROFESSIONAL

  • Game writing & narrative design for TBA fantasy YA project​​, Sept. 2018-present

  • Game writing; shipped in late 2016 with Immersed Games (work ongoing)

  • Narrative design and game writing in 2018 with Live Stories (interactive novels)

    • Shipped Chapter 1 of Live Stories: Remember Me in May 2018

    • Wrote Chapter 1 of Live Stories: Sunflower

    • Wrote Chapter 1 of Live Stories: Decadence

  • Quest design, dialogue, editing, and QA in 2016 with Plarium Global

    • Stormfall: Age of War

    • Stormfall: Rise of Balur

    • Nords: Heroes of the North

    • Vikings: War of Clans (browser & mobile)

    • Sparta: War of Empires

    • Soldiers Inc.

    • Soldiers Inc.: Mobile Warfare 

    • Total Domination

    • Total Domination: Reborn

    • Pirates: Tides of Fortune

  • Narrative design and dialogue in 2016 with Exato Games

    • Elo Hell (narrative-driven esports sim prototype​)

  • Voice acting with V1 Interactive - FPS Prototype, 2015

STUDENT

  • PAX West 2015 - Relic, Lightmare, Miraculous

  • Seattle Transmedia & Independent Film Festival 2015 - Relic, Lightmare, Miraculous

  • Best Dialogue & Best Characters for Relic, DigiPen Student Game Awards 2015

  • PAX West 2014 - OcuBlocks

 

 

 

Please feel free to connect with Alexandra on LinkedIn.

 

Be sure to view her resume and writing samples.

 

Get Noticed & Get Hired Speakers at GDC 2017

 Alexandra M. Lucas is the lead narrative designer for a TBA start-up and a game writer for Immersed Games. Previously she was a mentee in ArenaNet's Game Narrative Mentorship Program and a content writer for Microsoft's Cortana team. As co-chair of the IGDA Serious Games SIG and an intersectional feminist, Alexandra actively seeks to harness the power of games to entertain, advocate, and educate. She earned a B.A. in French and English (creative writing concentration) from Wellesley College, and she studied game design at DigiPen Institute of Technology.

In order to become the first person to win the GDC Game Narrative Review competition twice at the Platinum level, Alexandra analyzed romance and sexuality in Dragon Age: Origins and mental health in Heavy Rain. In 2017, Alexandra wrote a chapter on Asari sexuality in Mass Effect for the academic anthology Digital Love: Romance & Sexuality in Games as well as three entries for the Encyclopedia of Sexism in American Films (Akita International University, anticipated 2019). She wrote about toxic masculinity in TV's new golden age for Pop Culture Matters: Proceedings of the 39th Annual Conference of the Northeast Popular Culture Association (Cambridge Scholars Publishing, April 2019), and she recently finalized a chapter on the evolution of relationship mechanics in the Dragon Age series for Love & Affection in Games (Taylor & Francis, anticipated 2020).

She has spoken at PAX Dev, GDC, GeekGirlCon, the NEPCA Conference, Wellesley College, and DigiPen Institute of Technology. At GDC 2017, Alexandra was a mentee in the Diversity in Games Alliance's Amplifying New Voices program.

 

Alexandra co-founded SoYouWantToMake.Games, a boutique consultancy for game industry job applicants. She also hosted and wrote weekly scripts for the Cheat Codes Podcast.