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   about Alexandra

Alexandra M. Lucas is a Narrative Designer and Game Writer, most recently for Electronic Arts-Ridgeline Games, and a 2023 IGDA Next Gen Leader Virtual Exchange grantee. Previously, she was a Narrative Designer for Stoic and Crazy Maple Studio, a mentee in ArenaNet's Game Narrative Mentorship Program, a writer for Immersed Games and Day7 Interactive, and a content writer for Microsoft's Cortana team. She earned a B.A. in French and English (creative writing concentration) from Wellesley College, and she studied game design at DigiPen.

In order to become the first person to win the GDC Game Narrative Review competition twice at the Platinum level, Alexandra analyzed romance and sexuality in Dragon Age: Origins and mental health in Heavy Rain. Her short stories and poetry have been published in HamLit, Coffin Bell Journal, and Wingless Dreamer, and she won the 2022 Dark Sire Creative Award for Psychological Realism for her short story, "In the Deep" (originally published in HamLit).

She has spoken at PAX Dev, GDC, GeekGirlCon, the NEPCA Conference, Wellesley College, and the DigiPen Institute of Technology. At GDC 2017, Alexandra was a mentee in the Diversity in Games Alliance's Amplifying New Voices program.


Alexandra co-founded SoYouWantToMake.Games, a boutique consultancy for game industry job applicants. For two years, she hosted and wrote weekly scripts for the Cheat Codes Podcast.


In her free time, she is an avid recreational tennis player and home baker, and she's currently playing Diablo IV. Alexandra also enjoys exploring the PNW with her spouse and their corgi, Obie.

Voice Acting for Relic
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Current Work

  • Game Writer I, Electronic Arts-Ridgeline Games (Battlefield)

  • Lead Narrative Designer, Ten Red Studios

  • Editor & Writer, Freelance (assorted projects)

  • Grantee, IGDA Next Gen Leadership Program

  • Mentor, IGDA Global Mentorship Program

  • Mentor, Wellesley College Hive Mentorship Program

  • Member, Friends of Wellesley College Athletics

Highlighted Previous Work



Speaking Engagements

  • Two Girls, One Ship Podcast, November 2022

  • Dark Sire Radio, March 2022

    • Interview & reading from award-winning short story, "In the Deep"​

  • Marist College via Discord, November 2020

    • Workshop, "Hard Work & Hustle: Alternative Paths in Game Dev"​

  • Indie Game Business Podcast, April 2020

  • Game Developers Conference

    • 2019

      • Panelist, "Building an Inclusive Game Studio Culture," Advocacy, Main Conference

      • Panelist & Moderator, "Have Laptop, Will Telecommute: Working Globally in Games," Career Seminar​

    • 2018​

      • Speaker, "Beyond the Blue-Skinned Space Babe: Deconstructing the Empowered Asari in Mass Effect," Game Narrative Summit

      • Panelist, "It's Not in the Writer's Manual: A Q&A for New Writers," Game Narrative Summit

      • Speaker, "End the Friendzone," Advocacy Microtalk, Main Conference

      • Co-Moderator, IGDA Serious Games SIG Roundtable

      • Mentor, IGDA Mentor Café

      • Organizer, IGDA Serious Games SIG Networking Reception

    • 2017

    • 2016

      • Co-Moderator, IGDA Serious Games SIG Roundtable

      • Poster Session Presenter, GDC Game Narrative Review Platinum Winner

    • 2015​

      • Poster Session Presenter, GDC Game Narrative Review Platinum Winner​

  • PAX Online

    • Speaker, DigiPen Discord, "AMA: Diversity & Inclusion in ​Games & Game Education," 2020

  • PAX Dev

    • Panelist, "Represent & Retain: Cultivating Inclusive Studio Culture," 2019

    • Speaker, "How Disney Emoji Blitz Helped Me Combat Anxiety," 2018

    • Speaker, "Blue-Skinned Space Babes & the Triple Goddess in Mass Effect," 2017

    • Speaker, "Oh, the Humanities!: A Career Workshop," 2016

  • GeekGirlCon

    • Co-Coordinator, Meet & Geek: A Networking Event for Mavens-in-the-Making, 2017-present

    • Speaker, ​"Lilith's Legacy: Bringing Sexuality & Gender Identity from SF Literature to the Forefront of Game Development," 2017

    • Career Specialist​, 2016

  • National Student Leadership Conference-Seattle, 2019

    • Panelist, "Breaking Into the Game Industry"​

  • Wellesley College, October 2017

    • Special Guest Speaker, ​"Beyond the Blue-Skinned Space Babe"

  • Northeast Popular Culture/American Culture Association Conference, October 2017

    • Speaker, ​"Greed & Goomahs: Toxic Masculinity in TV's New Golden Age"

  • WorkSource Redmond, May 2017

    • ​Work & Work Empowerment Forum Workshop Leader

  • American Association of University Women WA, March 2017

    • STEM Excellence Awards Keynote Speaker

  • Seattle Transmedia & Independent Film Festival, 2015​

    • Panelist, VR & Narrative Design Panel

  • DigiPen Institute of Technology (2015 - 2018)​

    • Multiple presentations on narrative design, freelance writing, and game career development​

Featured Games & Tech Projects


  • Narrative Designer for Towerborne, Stoic, May 2022-present

  • Narrative Designer, Crazy Maple Studio, Sept 2020-April 2022

  • Lead narrative designer for Tarte Tales, a Match-3 Facebook instant game, Day7 Interactive, March 2020-Sept 2020

  • Freelance game writing & narrative design for assorted clients, Sept. 2018-present

  • Game writing; shipped in late 2016 with Immersed Games (2016-2019)

  • Narrative design and game writing in 2018 for Live Stories (interactive novels)

    • Shipped Chapter 1 of Live Stories: Remember Me in May 2018

    • Wrote Chapter 1 of Live Stories: Sunflower

    • Wrote Chapter 1 of Live Stories: Decadence

  • Content Writer for Microsoft Cortana, 2016-2018

    • Developed content for Beatles Emoji Game

    • Developed content for Movie Emoji Game

    • Wrote responses to sexual harassment queries and reviewed new content to ensure inclusion and positive representation

  • Quest design, dialogue, editing, and QA in 2016 for Plarium Global

    • Stormfall: Age of War

    • Stormfall: Rise of Balur

    • Nords: Heroes of the North

    • Vikings: War of Clans (browser & mobile)

    • Sparta: War of Empires

    • Soldiers Inc.

    • Soldiers Inc.: Mobile Warfare 

    • Total Domination

    • Total Domination: Reborn

    • Pirates: Tides of Fortune

  • Narrative design and dialogue in 2016 with Exato Games

    • Elo Hell (narrative-driven esports sim prototype​)

  • Voice acting with V1 Interactive - FPS Prototype, 2015


  • PAX West 2015 - Relic, Lightmare, Miraculous

  • Seattle Transmedia & Independent Film Festival 2015 - Relic, Lightmare, Miraculous

  • Best Dialogue & Best Characters for Relic, DigiPen Student Game Awards 2015

  • PAX West 2014 - OcuBlocks




Please feel free to connect with Alexandra on LinkedIn.


Be sure to view her resume and writing samples.


Get Noticed & Get Hired Speakers at GDC 2017
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