game analysis

20-May-2020

Today's the day -- Love and Electronic Affection: A Design Primer is now available!

For this romance-focused volume, I contributed a chapter on the evolution of romance mechanics in the Dragon Age video game series. I'm thrilled to have my analysis included and I'm look...

20-Mar-2020

Update, March 20, 2020:

I'm sad to report that ECGC, along with many other conferences and events, was cancelled this year due to the global health crisis. I hope to apply to speak again next year, and I wish the conference organizers the absolute best with managing all...

19-Mar-2017

I'm excited to announce that I have submitted the first draft of my chapter for the book Digital Love: Romance & Sexuality in Video Games (Taylor & Francis). My chapter is entitled "From Smoldering Justicar to Blue-Skinned Space Babe: Asari Sexuality in Mass Effec...

27-Feb-2016

In this essay, I analyzed the narrative design in Heavy Rain, paying particular attention to how its writers expressed mental illness, relatable archetypes, femininity, and the power of mundane interactions. Only three students are selected by the GDC Narrative Summit...

18-Aug-2015

I just played Inner Vision for the second time. It's a Flash visual novel in which the player must talk three people through their depression and out of committing suicide. You get a few chances to choose responses that would be the most helpful, but after you choose i...

3-Jun-2015

I. Overall Storytelling
 

Portal is a short first-person puzzle platformer through which the player progresses by shooting a portal gun to escape from Aperture Science’s testing facility and from the insane AI that lies within. On its surface, the game seems straightfor...

19-Apr-2015

In this essay, I analyzed the narrative design in Dragon Age: Origins, paying particular attention to how its writers interpreted sexuality and gender identity. Only three students are selected by the GDC Narrative Summit Committee at the Platinum level each year. In M...

26-Jan-2015

The following is an analysis of the narrative design of Dragon Age: Origins, which was one of three essays selected for recognition at the Platinum level by the GDC Narrative Review Advisory Board. In my analysis, I focused particularly on the game's adherence to the N...

23-Mar-2014

This entry is the second in a series of nine entries about David Siegel's Nine Act Story structure as it applies to Dragon Age: Origins, a role-playing video game developed by BioWare and published by EA in 2009. Set in the kingdom of Ferelden, a medieval fan...

6-Mar-2014

This entry is the first in a series of nine entries about David Siegel's Nine Act Story structure as it applies to Dragon Age: Origins, a role-playing video game developed by BioWare and published by EA in 2009. Set in the kingdom of Ferelden, a medieval fantasy realm,...

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