

V.3 Dialogue & Selected Descriptions of Collectibles in RELIC / Team Synaptic Sugar
After receiving an in-depth tutorial on the importance of showing rather than simply telling from narrative team lead Robert Gervais, I edited my descriptions in the following ways: - distinct, unique voice for each relic's "narrator" - new dialogue between the player and her sidekick - if it doesn't further the development of the plot or of characters, cut it! - consult with the game designers about their desired feel, timbre, and tone *** ZAXON RELIC DESCRIPTIONS Artifact N
V.2 Selected Descriptions of Collectibles in RELIC / Team Synaptic Sugar
This is the second iteration of the Malis relics in RELIC. ---------------------------------------------------------------------------------------- Timepiece You know I try to protect the identity of my clients – how else would a merchant make it in the galactic black market, I ask you? – but there was something off about this one. She was clearly a Zaxon using a cloaking device – a cheap one, I might add – almost as if she wanted to get caught. Most bizarre of all was her re


RELIC / Team Synaptic Sugar
February 2015 Beta Presentation Roles: Narrative Designer, Writer, Voice Actress Relic is a 3D action-adventure game in which the player is on a mission to recover prized ancient artifacts, discovering her people's history and herself along the way. On Team Synaptic Sugar, I am part of the Narrative Design team, led by Robert Gervais. I write dialogue, craft descriptions of in-game collectibles specific to 2 species, and work with game designers on placement of collectibles a