My Name v. I Call Myself
A friend and I were talking about our careers and GDC and why my friend moved out of the South when I accidentally called her by a name...


The Diary of a Manic Pixie Dream Girl, or: Slivers of Ourselves (short fiction - journal entry)
Film critic Nathan Rabin defined this trope thusly: "...that bubbly, shallow cinematic creature that exists solely in the fevered...
The Creative Fortress: Fighting Writer's Block
One common struggle that I’ve noticed amongst my peers in traditionally ‘creative’ fields – art, audio, game design, writing – is with...


V.2 Character Design: Athena Lithegood, Intergalactic Gunslinger
Character Design, Worldbuilding, & Dialog DESIGN GOALS My intent was to create a low-scope sci-fi world and a non-conventional redemption...
Prologue to Transcendence (short story excerpt)
For as long as I can remember, I have made things grow. Even in my old existence – brief and blurry by comparison – I helped every...
Have Yourself a Merry Little Christmas (short play)
Cast: FATHER EDWARD: Catholic priest in his early 30s with dark hair and green eyes; heartbreakingly handsome AMETHYST: voluptuous,...


V.3 Dialogue & Selected Descriptions of Collectibles in RELIC / Team Synaptic Sugar
After receiving an in-depth tutorial on the importance of showing rather than simply telling from narrative team lead Robert Gervais, I...
V.2 Selected Descriptions of Collectibles in RELIC / Team Synaptic Sugar
This is the second iteration of the Malis relics in RELIC. ------------------------------------------------------------------------------...


RELIC / Team Synaptic Sugar
February 2015 Beta Presentation Roles: Narrative Designer, Writer, Voice Actress Relic is a 3D action-adventure game in which the player...
Initial Submission: GDC Game Narrative Review Competition - Platinum-Winning Essay
The following is an analysis of the narrative design of Dragon Age: Origins, which was one of three essays selected for recognition at...







































