Panelist at PAX Dev 2019: Represent & Retain: Cultivating Inclusive Studio Culture
I'm thrilled to be taking part in PAX Dev for the fourth year in a row, this time alongside some exceedingly talented folks who are also...
Chapter Publication: Toxic Masculinity in TV's New Golden Age in Pop Culture Matters
Chapter publication alert! Excited to share that I wrote a chapter for a book that was published this month — Pop Culture Matters:...
Mech Mayhem: Original Science-Fiction Storytelling
The following is a series of original characters, dialogue, and quest designs for an imaginary mech-based science fiction game. *** I....
Speaker at GDC 2019: Have Laptop, Will Telecommute: Working Globally in Games
Excited to share that I’ll be speaking at GDC 2019 alongside Heidi McDonald, Toiya K. Finley, Michelle Clough, and Patrick Coursey! Our...
Narrative Design: ArenaNet Mentorship Program Original Episode Outline
I designed this original, speculative Guild Wars 2 narrative outline as part of the ArenaNet Game Narrative Mentorship Program. All...
Speaker at PAX Dev 2018: How Disney Emoji Blitz Helped Me Combat Anxiety
Exciting news to share on the professional front: The talk that Boyan Radakovich and I proposed for PAX Dev 2018 got accepted! What: How...