

Mech Mayhem: Original Science-Fiction Storytelling
The following is a series of original characters, dialogue, and quest designs for an imaginary mech-based science fiction game. *** I....

Speaker at GDC 2019: Have Laptop, Will Telecommute: Working Globally in Games
Excited to share that I’ll be speaking at GDC 2019 alongside Heidi McDonald, Toiya K. Finley, Michelle Clough, and Patrick Coursey! Our...


Narrative Design: ArenaNet Mentorship Program Original Episode Outline
I designed this original, speculative Guild Wars 2 narrative outline as part of the ArenaNet Game Narrative Mentorship Program. All...

New Interactive Novel for Live Stories: Remember Me
I'm excited to share that I'm designing and writing multiple interactive novels for Live Stories! In addition to crafting unique worlds...

GDC 2018 Talk Recordings Now on the Vault!
The GDC 2018 organizers have officially posted recordings of the three talks in which I took part this year! Advocacy Microtalks: 20...


Twine: The Sign Says No Cutting (Set in Tales from the Borderlands)
This 7-minute Twine story is set in Telltale's Tales from the Borderlands (Gearbox's Borderlands IP) from the point of view of the...


Interactive Narrative: Tales from the Borderlands Episode Outline & Scene Sample
The following is an episode outline and a scene sample I created for the Telltale game Tales from the Borderlands, set in Gearbox's...

Elo Hell - Narrative-Driven E-Sports Sim
For the past month, I created seven characters, crafted branching dialogue, and researched the e-sports community extensively as part of...