

Featured in DigiPen Article on GDC Game Narrative Review
DigiPen Institute of Technology published this article about the 2016 GDC Game Narrative Review Competition, officially announcing the...


Final Version: GDC 2016 Game Narrative Review Platinum-winning Essay
In this essay, I analyzed the narrative design in Heavy Rain, paying particular attention to how its writers expressed mental illness,...


MIRACULOUS & RELIC Submitted to IGF 2016
Two student games on which I worked as a narrative designer and voice actor last year, Miraculous and Relic, were selected for submission...


Lecture at DigiPen on Audio & Narrative Team Collaboration
Today, sound designer Justin Jacox and I gave a talk on audio and narrative team collaboration to game design students at DigiPen...
RELIC, LIGHTMARE, AEON featured in DigiPen Game Design Marketing Video
DigiPen Institute of Technology recently released a new marketing video to advertise for the game design degree programs. Three games on...


Seattle Times Interview
In August 2015, I was featured in the Seattle Times alongside Zoe Quinn, Kate Edwards, Aviva Schecterson, and other talented women to...


Narrative Design Panelist & 3 Games Featured at Seattle Transmedia & Independent Film Festiv
This past weekend, the following three games on which I worked were featured at the event: Relic, Miraculous, and Lightmare. In addition,...


RELIC, MIRACULOUS, and LIGHTMARE to be featured at 2015 Seattle Transmedia & Independent Film Fe
Thrilled to announce that the following games on which I worked as a student at DigiPen Institute of Technology will be featured at the...


Final Version: GDC 2015 Game Narrative Review Platinum-winning Essay
In this essay, I analyzed the narrative design in Dragon Age: Origins, paying particular attention to how its writers interpreted...
2015 DigiPen Student Game Awards Results
I had the pleasure of working with several game teams this year, and the following is a list of awards that four of these games received...