

Elo Hell - Narrative-Driven E-Sports Sim
For the past month, I created seven characters, crafted branching dialogue, and researched the e-sports community extensively as part of...


Part 2: Game Story Dialogue: THE GIFT (set in Dragon Age universe)
This work is dialogue for a speculative origin story for the transgender character Cremisius Aclassi, utilizing the details of BioWare’s...


Part 1: Game Story Outline: THE GIFT (set in Dragon Age universe)
This work is a speculative origin story for the character Cremisius Aclassi, utilizing the details of BioWare’s Dragon Age universe as a...


V.2 Character Design: Athena Lithegood, Intergalactic Gunslinger
Character Design, Worldbuilding, & Dialog DESIGN GOALS My intent was to create a low-scope sci-fi world and a non-conventional redemption...
BROKEN - Worldbuilding & Story Development of an Original RPG
I designed the original version of this digital RPG under the working title Within, but the final product written here is a collaboration...


Twine Project & Character Design: Bernard Rainey, the Reluctant Demigod
TWINE - BERNARD PAYS A VISIT I wrote an interactive story in Twine in which Bernard returns home to find that everything is not how he...


Character Design: Athena Lithegood, Intergalactic Gunslinger
PRIMARY CHARACTER Mentor (minor); Ally Character Overview: ATHENA LITHEGOOD is a seasoned Ganymedian gunslinger (NPC) who formerly...


Character Design: Marvin Attleboro, Loyal Space Clown
PRIMARY CHARACTER Trickster; Ally Character Overview: MARVIN is a seasoned Martian clown (NPC) who has performed in Sappho’s...


The Perceived Value of Family & Children in Video Games
Aristotle defines the "tragic hero" as one who: - evokes a sense of pity or fear leading to catharsis - receives undeserved misfortune -...
Character Design: Delphine the White, Spurned Necromancer
“You’re welcome to make your assumptions, dear girl. But where necromancy is concerned, I wouldn’t recommend it.” Character Personality &...