
Mission Design: My Sister's Keeper (Elder Scrolls V: Skyrim)
I designed a mission in the world of The Elder Scrolls V: Skyrim. You may download a well-formatted PDF here or read the plain text...


Top 5 Takeaways from GDC 2016
GDC is my personal New Year. It's a time of renewal, enlightenment, connection, and reconnection that is hard to replicate anywhere else....


Original Song: Where You Are
This is a song I wrote for a friend's team game project at DigiPen. The game centers on things lost a found by a differently-abled folk...


Original Song: Drowning
Here's a song I wrote about the perils of waiting around for a bad situation to get better. *** DROWNING Not sure what it is you expect...

Original Song: Careless
My quest to write 5 songs before GDC 2017 continues. Song #3 is about my propensity to break things, and I tried go for something a...


Original Song: Fermented Water
Here is another song that I wrote on my journey to write 5 songs before GDC 2017. I'm not counting it as one of the five, however,...


Original Song: Mountains of Memory
One of my post-GDC goals is to write 5 songs before GDC 2017, so here is song #2. I worked with subject matter supplied by Aviva, Travis,...

Original Song: A Life That's Good
After spending an exciting week with my energetic and talented fellow Conference Associates at GDC 2016, I felt inspired enough to try my...


Final Version: GDC 2016 Game Narrative Review Platinum-winning Essay
In this essay, I analyzed the narrative design in Heavy Rain, paying particular attention to how its writers expressed mental illness,...


Short Fiction: Counting Stars in Sant Andreu
“No, no paella for me, thanks.” The three other American students joined the wait staff in gaping at Kora as if she had just politely...