

Mech Mayhem: Original Science-Fiction Storytelling
The following is a series of original characters, dialogue, and quest designs for an imaginary mech-based science fiction game. *** I....

Speaker at PAX Dev 2018: How Disney Emoji Blitz Helped Me Combat Anxiety
Exciting news to share on the professional front: The talk that Boyan Radakovich and I proposed for PAX Dev 2018 got accepted! What: How...

New Interactive Novel for Live Stories: Remember Me
I'm excited to share that I'm designing and writing multiple interactive novels for Live Stories! In addition to crafting unique worlds...


Twine: The Sign Says No Cutting (Set in Tales from the Borderlands)
This 7-minute Twine story is set in Telltale's Tales from the Borderlands (Gearbox's Borderlands IP) from the point of view of the...


Interactive Narrative: Tales from the Borderlands Episode Outline & Scene Sample
The following is an episode outline and a scene sample I created for the Telltale game Tales from the Borderlands, set in Gearbox's...

Cinematic: Original Avengers Scenario (Bruce & Steve)
Copyright Alexandra M. Lucas 2017

Character Design: Mystique as Hero of Her Own Story
Copyright Alexandra M. Lucas 2017


Interactive Narrative: The Legend of Lantern Lake for Tyto Online (Immersed Games)
Meet Regina Cohen, the head librarian at the Espeth Library in Tyto Online, Immersed Games' educational sci-fi MMORPG on which I work as...

Blog: Setting Higher Sights & Being "Enough"
Over the past two years especially, I've applied for a variety of opportunities, big and small, and received many, many rejections along...


GDC 2017 Reflections: Tales from a GDC Badge Timeline
I could only find 3 of my 5 total GDC badges, but, now that GDC 2017 has come to a close, I thought it would be interesting to reflect on...