The Creative Fortress: Fighting Writer's Block
One common struggle that I’ve noticed amongst my peers in traditionally ‘creative’ fields – art, audio, game design, writing – is with...

V.2 Character Design: Athena Lithegood, Intergalactic Gunslinger
Character Design, Worldbuilding, & Dialog DESIGN GOALS My intent was to create a low-scope sci-fi world and a non-conventional redemption...
Prologue to Transcendence (short story excerpt)
For as long as I can remember, I have made things grow. Even in my old existence – brief and blurry by comparison – I helped every...
Have Yourself a Merry Little Christmas (short play)
Cast: FATHER EDWARD: Catholic priest in his early 30s with dark hair and green eyes; heartbreakingly handsome AMETHYST: voluptuous,...


V.3 Dialogue & Selected Descriptions of Collectibles in RELIC / Team Synaptic Sugar
After receiving an in-depth tutorial on the importance of showing rather than simply telling from narrative team lead Robert Gervais, I...
V.2 Selected Descriptions of Collectibles in RELIC / Team Synaptic Sugar
This is the second iteration of the Malis relics in RELIC. ------------------------------------------------------------------------------...
Initial Submission: GDC Game Narrative Review Competition - Platinum-Winning Essay
The following is an analysis of the narrative design of Dragon Age: Origins, which was one of three essays selected for recognition at...


V.1 Selected Descriptions of Collectibles in RELIC / Team Synaptic Sugar
Sam Ward, protagonist Art Team: Jessica Parker, Jenalle Mae, Jyin Zhao, Scottland Reed, Alex Ginter, AJ Woof, Gonzalo Cano, Carlos Ortega...
V.1 The Game (short play)
This is the first version of the first short play that I wrote while studying English with a creative writing focus at Wellesley College....
BROKEN - Worldbuilding & Story Development of an Original RPG
I designed the original version of this digital RPG under the working title Within, but the final product written here is a collaboration...